<?php
/**
 * <https://y.st./>
 * Copyright © 2015 Alex Yst <mailto:copyright@y.st>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <https://www.gnu.org./licenses/>.
**/

$xhtml = array(
	'<{title}>' => 'Detangled default',
	'<{body}>' => <<<END
<p>
	Minetest_game&apos;s <code>default</code> module is monolithic.
	Almost every other module for Minetest has to depend on it for one thing or another, so if you want to remove something from it, you don&apos;t know what else you&apos;re going to break.
	This is one of the problems I intend not to have in my subgame.
	I spent a few hours working on Minetyst, and I finally have default detangled, broken into several smaller pieces.
	Most of these pieces still have frayed edges and are not yet ready for use, but the hardest part of the work is complete.
</p>
<p>
	My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
</p>
END
);
